Dashboard
Pick your phase below. This course runs on B days, September to the AP exam on May 14, 2027(with the Create performance task due April 30, 2027), then Season 2 jams after it. Lessons are numberedUnit.Lesson with activities a, b, c. We build one real game all first semester, jam all second semester, and weave the AP CS Principles big ideas through every week.
Plan by day, not by guess: thePacing Calendar maps every single B-day of the year to its work. Check it when you miss a day, or to see what is coming.
My work
Your lesson answers and progress are saved on this device as you go. Back them up, or move them to another machine, with one file:
Phase 1: Scratch + The Overworld
CED AAP + CRD · Scratch get-to-know-you starter, then Unity fundamentals, Units 1-5 $· Sep 1 - Nov 12 $· Scratch starter + Units 1-5
- 1.11.1 Launch: Fork, Clone & Press PlaySetup Lab
- 1.21.2 The Unity Editor TourSetup Lab
- 1.31.3 Your First Script: Variables & UpdateBuild Lab
- 1.41.4 Movement I: Input, Direction, VectorBuild Lab
- 1.51.5 Movement II: Speed, deltaTime & TuningBuild Lab
- 1.61.6 Animation States: IsWalking, WalkDir, AttackBuild Lab
- 2.12.1 Coins: Triggers, Tags & Your First StatBuild Lab
- 2.22.2 Spikes: Physics, Damage & DeathBuild Lab
- 2.32.3 Healing Pickups & the Max-Health CapBuild Lab
- 2.42.4 Prefabs, Spawning & PlaytestingBuild Lab
- 2.52.5 Physics & Stats Studio: Catch Up and TuneBuild Lab
- 2.62.6 Unit 2 Review + Second PlaytestBuild Lab
- 3.13.1 The Turret: Distance & the Detection RadiusBuild Lab
- 3.23.2 Projectiles: Instantiate, Fire, DestroyBuild Lab
- 3.33.3 Fire Rate: Cooldowns & TimeBuild Lab
- 3.43.4 Projectile Damage, Tuning & PlaytestBuild Lab
- 4.14.1 The Enemy: PatrolBuild Lab
- 4.24.2 Enemy Animation: A Different State MachineBuild Lab
- 4.34.3 Chase: The Aggro RadiusBuild Lab
- 4.44.4 Attack: Close-Range Contact DamageBuild Lab
- 4.54.5 The Full State Machine: Patrol, Chase, AttackBuild Lab
- 5.15.1 The Axe: Item Pickups & Inventory BoolsBuild Lab
- 5.25.2 The Door: Opening It with EventsBuild Lab
- 5.35.3 Into the Cave: Scenes, Persistence & The RefactorBuild Lab