◀ 10.2e10.2f11.1a ▶

10.2f — Card Jam: Showcase

Card games hit different in an arcade row: you can watch a whole match over someone's shoulder, and the READ of a card game — the little math in the eyes — is visible. Jam season one ends today; the Create PT begins in three B days (11.1a). Play like it matters, because it does: your Create PT could be this game's descendant.

Showcase ~30 min

The arcade row, card edition. Same contract as 10.1f: host and player in equal measure. Watch specifically for the card-game-only moments:

Star votes: best rule set, best card art (your 10.2b assets), best AI personality (10.2d — could you TELL what the AI wanted?).

Retro + Bridge ~15 min

Retro (same four quadrants, 10.1f format) plus ONE card-jam-only question:

  1. What did LISTS let your game do that single variables never could? (Name the exact moment in your game that is ONLY possible because of a list.)
  2. Was the starter's gift — the empty methods — a good learning design, or would building from zero have taught more? (This is an 9.10 fork-ethics question in disguise.)

The bridge to the Create PT — read this twice:

Reflect: your own code, read cold

Which requirement from the Create PT checklist was easiest to point at in your card jam code, and which one would you still have to explain carefully to a stranger — and why that difference?

Checkpoint — before moving on, you must be able to:

  • Host + play in the showcase, collecting hover/rule/rematch data
  • Name the moment in your game only a list makes possible
  • Check off all six Create PT requirements against your own jam code
  • Arrive at the PT launch with a candidate pitch written

Reference Docs

Need a deeper explanation? These pages cover the same concepts:

Next unit: 11.1a — Create PT Launch: Pick Your Program

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