◀ 12.1d12.1e12.2a ▶

12.1e — Grid/Symmetry Jam: Showcase

The third arcade row of the year, and the last one with new games for a while. Grid games are the most SPECTATOR-friendly genre: passersby understand them in one glance, which makes today's showcase the most watchable yet. Star votes, retro, and then the road ahead.

Showcase ~30 min

Arcade row (10.1f contract): host and player in equal measure, pitch sticky by every keyboard. Star categories, grid edition:

Count the grid-game-only data: which game had the most passersby STOP (the one-glance test, live)?

Retro ~15 min

The four quadrants (10.1f format), plus the grid-jam question:

  1. Went well / went wrong — one process fact each, with evidence
  2. The grid discovery: what did the GRID give you that free movement would not have? (Every constraint jam had one — this is the constraint's receipt.)
  3. The year-in-games question: your three jams side by side — 2-button, cards, grid. The Reflect block below asks what their constraints taught you about finishing, and what you would tell a team choosing a fourth (9.3 tradeoffs, artistic edition).

Reflect: three constraints, one lesson

Of the three jams you shipped this year, which constraint taught you the most about finishing — and what would you tell a team choosing their own constraint for a fourth jam?

Checkpoint — before moving on, you must be able to:

  • Host + play with star votes and stopper-counts
  • Name your grid discovery in one sentence
  • Rank your three jams by what their constraints taught
  • Leave a tagged repo and an honest RETRO.md

Reference Docs

Need a deeper explanation? These pages cover the same concepts:

Next: 12.2a — Placeholder Jam: Day 1 (topic TBA)

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