Unit 12 — Season 2
After the exam, the games keep coming: the grid/symmetry jam, then two placeholder flex days whose topic arrives with the season — closing the year with the same ritual it began with: pitch, build, playtest, ship, retro.
Lessons
| ID | Title | What you build / learn |
|---|---|---|
| 12.1a | Grid/Symmetry Jam: Kickoff & Pitch | grids and symmetry as generators |
| 12.1b | Grid/Symmetry Jam: Build Day 1 | the board as data; bounds; one move |
| 12.1c | Grid/Symmetry Jam: Build Day 2 | rules engines, mirrored opponents, the render sign |
| 12.1d | Grid/Symmetry Jam: Playtest | grid-specific tells; death coordinates |
| 12.1e | Grid/Symmetry Jam: Showcase | star votes and the constraint's receipt |
| 12.2a | Placeholder Jam: Day 1 (topic TBA) | topic-on-time or the flex menu |
| 12.2b | Placeholder Jam: Day 2 + Year Retro | ship, then write to September-you |
Concepts this unit owns
The grid is a list of lists (Unit 10's data structure, two-dimensional) and the year's last word on constraints. The final retro — pattern inventory, September letter — is the course's real final exam. CED: AAP-3, CRD-1, IOC-1.