Unit 12 — Season 2

After the exam, the games keep coming: the grid/symmetry jam, then two placeholder flex days whose topic arrives with the season — closing the year with the same ritual it began with: pitch, build, playtest, ship, retro.

Lessons

IDTitleWhat you build / learn
12.1aGrid/Symmetry Jam: Kickoff & Pitchgrids and symmetry as generators
12.1bGrid/Symmetry Jam: Build Day 1the board as data; bounds; one move
12.1cGrid/Symmetry Jam: Build Day 2rules engines, mirrored opponents, the render sign
12.1dGrid/Symmetry Jam: Playtestgrid-specific tells; death coordinates
12.1eGrid/Symmetry Jam: Showcasestar votes and the constraint's receipt
12.2aPlaceholder Jam: Day 1 (topic TBA)topic-on-time or the flex menu
12.2bPlaceholder Jam: Day 2 + Year Retroship, then write to September-you

Concepts this unit owns

The grid is a list of lists (Unit 10's data structure, two-dimensional) and the year's last word on constraints. The final retro — pattern inventory, September letter — is the course's real final exam. CED: AAP-3, CRD-1, IOC-1.

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