Unit 8 — Boss Fight

"Sorta your first on your own experience": the capstone. A boss spec written before code, phases with guarded thresholds, a player attack, telegraphed patterns, and the win/lose loops — then the semester ships.

Lessons

IDTitleWhat you build / learn
8.1Boss Design: Spec It Firstidentity, economy, phases, attacks — on paper first
8.2Boss Body, Health & Phasesguarded thresholds, phase tables, and a health bar you build yourself
8.3Player Attack: Fight Backthe hitbox window, OverlapBoxAll, the combat loop
8.4Boss Attacks: Patterns & Phasesshockwave + charge, phase tables, counterplay math
8.5Win, Lose & the Death LoopUnityEvents on death, the death audit
8.6Boss Studio + Final Reviewship freeze, the review conversation, the tag

Concepts this unit owns

Every semester pattern converges: state machines (Unit 4), cooldowns, events, the singleton — and the semester's real final: a playable game and a student who can explain it. CED: AAP-1/2/3 together, CRD-2 (design docs as code-adjacent artifacts).

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